![]() ![]() Starfield (DX12) may exhibit texture corruptions on certain objects and light sources during gameplay.the Render Resolution Scale slider value.Starfield (DX12) may exhibit corruption when using Dynamic Resolution Scaling.Total War: PHARAOH (DX11) may exhibit corruption after changing resolution in game on certain displays. ![]() Minecraft (DX12) may exhibit color corruptions in night scenes when ray tracing setting is on.Up to 136% uplift at 2160p with Ultra High settings. ![]()
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